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BehaviorTree
Core Library to create and execute Behavior Trees
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The StatefulActionNode is the preferred way to implement asynchronous Actions. It is actually easier to use correctly, when compared with ThreadedAction. More...
#include <action_node.h>


Public Member Functions | |
| StatefulActionNode (const std::string &name, const NodeConfig &config) | |
| virtual NodeStatus | onStart ()=0 |
| virtual NodeStatus | onRunning ()=0 |
| method invoked when the action is already in the RUNNING state. | |
| virtual void | onHalted ()=0 |
| bool | isHaltRequested () const |
Public Member Functions inherited from BT::ActionNodeBase | |
| ActionNodeBase (const std::string &name, const NodeConfig &config) | |
| ActionNodeBase (const ActionNodeBase &)=delete | |
| ActionNodeBase & | operator= (const ActionNodeBase &)=delete |
| ActionNodeBase (ActionNodeBase &&)=delete | |
| ActionNodeBase & | operator= (ActionNodeBase &&)=delete |
| virtual NodeType | type () const override final |
Public Member Functions inherited from BT::LeafNode | |
| LeafNode (const std::string &name, const NodeConfig &config) | |
| LeafNode (const LeafNode &)=delete | |
| LeafNode & | operator= (const LeafNode &)=delete |
| LeafNode (LeafNode &&)=delete | |
| LeafNode & | operator= (LeafNode &&)=delete |
Public Member Functions inherited from BT::TreeNode | |
| TreeNode (std::string name, NodeConfig config) | |
| TreeNode main constructor. | |
| TreeNode (const TreeNode &other)=delete | |
| TreeNode & | operator= (const TreeNode &other)=delete |
| TreeNode (TreeNode &&other) noexcept | |
| TreeNode & | operator= (TreeNode &&other) noexcept |
| virtual BT::NodeStatus | executeTick () |
| The method that should be used to invoke tick() and setStatus();. | |
| void | haltNode () |
| bool | isHalted () const |
| NodeStatus | status () const |
| const std::string & | name () const |
| Name of the instance, not the type. | |
| BT::NodeStatus | waitValidStatus () |
| virtual NodeType | type () const =0 |
| StatusChangeSubscriber | subscribeToStatusChange (StatusChangeCallback callback) |
| subscribeToStatusChange is used to attach a callback to a status change. When StatusChangeSubscriber goes out of scope (it is a shared_ptr) the callback is unsubscribed automatically. | |
| void | setPreTickFunction (PreTickCallback callback) |
| void | setPostTickFunction (PostTickCallback callback) |
| void | setTickMonitorCallback (TickMonitorCallback callback) |
| uint16_t | UID () const |
| const std::string & | fullPath () const |
| const std::string & | registrationName () const |
| registrationName is the ID used by BehaviorTreeFactory to create an instance. | |
| const NodeConfig & | config () const |
| template<typename T > | |
| Result | getInput (const std::string &key, T &destination) const |
| template<typename T > | |
| Expected< Timestamp > | getInputStamped (const std::string &key, T &destination) const |
| getInputStamped is similar to getInput(dey, destination), but it returns also the Timestamp object, that can be used to check if a value was updated and when. | |
| template<typename T > | |
| Expected< T > | getInput (const std::string &key) const |
| template<typename T > | |
| Expected< StampedValue< T > > | getInputStamped (const std::string &key) const |
| template<typename T > | |
| Result | setOutput (const std::string &key, const T &value) |
| setOutput modifies the content of an Output port | |
| AnyPtrLocked | getLockedPortContent (const std::string &key) |
| getLockedPortContent should be used when: | |
| StringView | getRawPortValue (const std::string &key) const |
| void | emitWakeUpSignal () |
| Notify that the tree should be ticked again() | |
| bool | requiresWakeUp () const |
Protected Member Functions | |
| NodeStatus | tick () override final |
| Method to be implemented by the user. | |
| void | halt () override final |
Protected Member Functions inherited from BT::TreeNode | |
| NodeConfig & | config () |
| virtual BT::NodeStatus | tick ()=0 |
| Method to be implemented by the user. | |
| void | resetStatus () |
| Set the status to IDLE. | |
| void | setRegistrationID (StringView ID) |
| void | setWakeUpInstance (std::shared_ptr< WakeUpSignal > instance) |
| void | modifyPortsRemapping (const PortsRemapping &new_remapping) |
| void | setStatus (NodeStatus new_status) |
| setStatus changes the status of the node. it will throw if you try to change the status to IDLE, because your parent node should do that, not the user! | |
| PreScripts & | preConditionsScripts () |
| PostScripts & | postConditionsScripts () |
| template<typename T > | |
| T | parseString (const std::string &str) const |
Additional Inherited Members | |
Public Types inherited from BT::TreeNode | |
| typedef std::shared_ptr< TreeNode > | Ptr |
| using | StatusChangeSignal = Signal< TimePoint, const TreeNode &, NodeStatus, NodeStatus > |
| using | StatusChangeSubscriber = StatusChangeSignal::Subscriber |
| using | StatusChangeCallback = StatusChangeSignal::CallableFunction |
| using | PreTickCallback = std::function< NodeStatus(TreeNode &)> |
| using | PostTickCallback = std::function< NodeStatus(TreeNode &, NodeStatus)> |
| using | TickMonitorCallback = std::function< void(TreeNode &, NodeStatus, std::chrono::microseconds)> |
Static Public Member Functions inherited from BT::TreeNode | |
| static bool | isBlackboardPointer (StringView str, StringView *stripped_pointer=nullptr) |
| Check a string and return true if it matches the pattern: {...}. | |
| static StringView | stripBlackboardPointer (StringView str) |
| static Expected< StringView > | getRemappedKey (StringView port_name, StringView remapped_port) |
| template<class DerivedT , typename... ExtraArgs> | |
| static std::unique_ptr< TreeNode > | Instantiate (const std::string &name, const NodeConfig &config, ExtraArgs... args) |
Protected Types inherited from BT::TreeNode | |
| using | PreScripts = std::array< ScriptFunction, size_t(PreCond::COUNT_)> |
| using | PostScripts = std::array< ScriptFunction, size_t(PostCond::COUNT_)> |
The StatefulActionNode is the preferred way to implement asynchronous Actions. It is actually easier to use correctly, when compared with ThreadedAction.
It is particularly useful when your code contains a request-reply pattern, i.e. when the actions sends an asynchronous request, then checks periodically if the reply has been received and, eventually, analyze the reply to determine if the result is SUCCESS or FAILURE.
-) an action that was in IDLE state will call onStart()
-) A RUNNING action will call onRunning()
-) if halted, method onHalted() is invoked
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finaloverrideprotectedvirtual |
The method used to interrupt the execution of a RUNNING node. Only Async nodes that may return RUNNING should implement it.
Implements BT::TreeNode.
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pure virtual |
when the method halt() is called and the action is RUNNING, this method is invoked. This is a convenient place todo a cleanup, if needed.
Implemented in BT::SleepNode, and BT::TestNode.
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pure virtual |
method invoked when the action is already in the RUNNING state.
Implemented in BT::SleepNode, and BT::TestNode.
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pure virtual |
Method called once, when transitioning from the state IDLE. If it returns RUNNING, this becomes an asynchronous node.
Implemented in BT::SleepNode, and BT::TestNode.
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finaloverrideprotectedvirtual |
Method to be implemented by the user.
Implements BT::TreeNode.