BehaviorTree
Core Library to create and execute Behavior Trees
Loading...
Searching...
No Matches
BT::SimpleActionNode Class Reference

The SimpleActionNode provides an easy to use SyncActionNode. The user should simply provide a callback with this signature. More...

#include <action_node.h>

Inheritance diagram for BT::SimpleActionNode:
Collaboration diagram for BT::SimpleActionNode:

Public Types

using TickFunctor = std::function< NodeStatus(TreeNode &)>
 
- Public Types inherited from BT::TreeNode
typedef std::shared_ptr< TreeNodePtr
 
using StatusChangeSignal = Signal< TimePoint, const TreeNode &, NodeStatus, NodeStatus >
 
using StatusChangeSubscriber = StatusChangeSignal::Subscriber
 
using StatusChangeCallback = StatusChangeSignal::CallableFunction
 
using PreTickCallback = std::function< NodeStatus(TreeNode &)>
 
using PostTickCallback = std::function< NodeStatus(TreeNode &, NodeStatus)>
 
using TickMonitorCallback = std::function< void(TreeNode &, NodeStatus, std::chrono::microseconds)>
 

Public Member Functions

 SimpleActionNode (const std::string &name, TickFunctor tick_functor, const NodeConfig &config)
 
 SimpleActionNode (const SimpleActionNode &)=delete
 
SimpleActionNodeoperator= (const SimpleActionNode &)=delete
 
 SimpleActionNode (SimpleActionNode &&)=delete
 
SimpleActionNodeoperator= (SimpleActionNode &&)=delete
 
- Public Member Functions inherited from BT::SyncActionNode
 SyncActionNode (const std::string &name, const NodeConfig &config)
 
 SyncActionNode (const SyncActionNode &)=delete
 
SyncActionNodeoperator= (const SyncActionNode &)=delete
 
 SyncActionNode (SyncActionNode &&)=delete
 
SyncActionNodeoperator= (SyncActionNode &&)=delete
 
virtual NodeStatus executeTick () override
 throws if the derived class return RUNNING.
 
virtual void halt () override final
 You don't need to override this.
 
- Public Member Functions inherited from BT::ActionNodeBase
 ActionNodeBase (const std::string &name, const NodeConfig &config)
 
 ActionNodeBase (const ActionNodeBase &)=delete
 
ActionNodeBaseoperator= (const ActionNodeBase &)=delete
 
 ActionNodeBase (ActionNodeBase &&)=delete
 
ActionNodeBaseoperator= (ActionNodeBase &&)=delete
 
virtual NodeType type () const override final
 
- Public Member Functions inherited from BT::LeafNode
 LeafNode (const std::string &name, const NodeConfig &config)
 
 LeafNode (const LeafNode &)=delete
 
LeafNodeoperator= (const LeafNode &)=delete
 
 LeafNode (LeafNode &&)=delete
 
LeafNodeoperator= (LeafNode &&)=delete
 
- Public Member Functions inherited from BT::TreeNode
 TreeNode (std::string name, NodeConfig config)
 TreeNode main constructor.
 
 TreeNode (const TreeNode &other)=delete
 
TreeNodeoperator= (const TreeNode &other)=delete
 
 TreeNode (TreeNode &&other) noexcept
 
TreeNodeoperator= (TreeNode &&other) noexcept
 
virtual BT::NodeStatus executeTick ()
 The method that should be used to invoke tick() and setStatus();.
 
void haltNode ()
 
bool isHalted () const
 
NodeStatus status () const
 
const std::string & name () const
 Name of the instance, not the type.
 
BT::NodeStatus waitValidStatus ()
 
virtual NodeType type () const =0
 
StatusChangeSubscriber subscribeToStatusChange (StatusChangeCallback callback)
 subscribeToStatusChange is used to attach a callback to a status change. When StatusChangeSubscriber goes out of scope (it is a shared_ptr) the callback is unsubscribed automatically.
 
void setPreTickFunction (PreTickCallback callback)
 
void setPostTickFunction (PostTickCallback callback)
 
void setTickMonitorCallback (TickMonitorCallback callback)
 
uint16_t UID () const
 
const std::string & fullPath () const
 
const std::string & registrationName () const
 registrationName is the ID used by BehaviorTreeFactory to create an instance.
 
const NodeConfigconfig () const
 
template<typename T >
Result getInput (const std::string &key, T &destination) const
 
template<typename T >
Expected< TimestampgetInputStamped (const std::string &key, T &destination) const
 getInputStamped is similar to getInput(dey, destination), but it returns also the Timestamp object, that can be used to check if a value was updated and when.
 
template<typename T >
Expected< T > getInput (const std::string &key) const
 
template<typename T >
Expected< StampedValue< T > > getInputStamped (const std::string &key) const
 
template<typename T >
Result setOutput (const std::string &key, const T &value)
 setOutput modifies the content of an Output port
 
AnyPtrLocked getLockedPortContent (const std::string &key)
 getLockedPortContent should be used when:
 
StringView getRawPortValue (const std::string &key) const
 
void emitWakeUpSignal ()
 Notify that the tree should be ticked again()
 
bool requiresWakeUp () const
 

Protected Member Functions

virtual NodeStatus tick () override final
 Method to be implemented by the user.
 
- Protected Member Functions inherited from BT::TreeNode
NodeConfigconfig ()
 
virtual BT::NodeStatus tick ()=0
 Method to be implemented by the user.
 
void resetStatus ()
 Set the status to IDLE.
 
void setRegistrationID (StringView ID)
 
void setWakeUpInstance (std::shared_ptr< WakeUpSignal > instance)
 
void modifyPortsRemapping (const PortsRemapping &new_remapping)
 
void setStatus (NodeStatus new_status)
 setStatus changes the status of the node. it will throw if you try to change the status to IDLE, because your parent node should do that, not the user!
 
PreScripts & preConditionsScripts ()
 
PostScripts & postConditionsScripts ()
 
template<typename T >
parseString (const std::string &str) const
 

Protected Attributes

TickFunctor tick_functor_
 

Additional Inherited Members

- Static Public Member Functions inherited from BT::TreeNode
static bool isBlackboardPointer (StringView str, StringView *stripped_pointer=nullptr)
 Check a string and return true if it matches the pattern: {...}.
 
static StringView stripBlackboardPointer (StringView str)
 
static Expected< StringView > getRemappedKey (StringView port_name, StringView remapped_port)
 
template<class DerivedT , typename... ExtraArgs>
static std::unique_ptr< TreeNodeInstantiate (const std::string &name, const NodeConfig &config, ExtraArgs... args)
 
- Protected Types inherited from BT::TreeNode
using PreScripts = std::array< ScriptFunction, size_t(PreCond::COUNT_)>
 
using PostScripts = std::array< ScriptFunction, size_t(PostCond::COUNT_)>
 

Detailed Description

The SimpleActionNode provides an easy to use SyncActionNode. The user should simply provide a callback with this signature.

BT::NodeStatus functionName(TreeNode&)

This avoids the hassle of inheriting from a ActionNode.

Using lambdas or std::bind it is easy to pass a pointer to a method. SimpleActionNode is executed synchronously and does not support halting.

Member Function Documentation

◆ tick()

virtual NodeStatus BT::SimpleActionNode::tick ( )
finaloverrideprotectedvirtual

Method to be implemented by the user.

Implements BT::TreeNode.


The documentation for this class was generated from the following file: