BehaviorTree
Core Library to create and execute Behavior Trees
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leaf_node.h
1/* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2 * Copyright (C) 2018-2025 Davide Faconti, Eurecat - All Rights Reserved
3*
4* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
5* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
6* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
7* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
8*
9* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
10* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
11* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12*/
13
14#ifndef LEAFNODE_H
15#define LEAFNODE_H
16
17#include "behaviortree_cpp/tree_node.h"
18
19namespace BT
20{
21class LeafNode : public TreeNode
22{
23public:
24 LeafNode(const std::string& name, const NodeConfig& config) : TreeNode(name, config)
25 {}
26
27 ~LeafNode() override = default;
28
29 LeafNode(const LeafNode&) = delete;
30 LeafNode& operator=(const LeafNode&) = delete;
31 LeafNode(LeafNode&&) = delete;
32 LeafNode& operator=(LeafNode&&) = delete;
33};
34} // namespace BT
35
36#endif
Definition: leaf_node.h:22
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:154
TreeNode(std::string name, NodeConfig config)
TreeNode main constructor.
Definition: action_node.h:24
Definition: tree_node.h:105