BehaviorTree
Core Library to create and execute Behavior Trees
Loading...
Searching...
No Matches
updated_decorator.h
1/* Copyright (C) 2024-2025 Davide Faconti - All Rights Reserved
2*
3* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
4* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
5* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
6* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
7*
8* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
9* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
10* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
11*/
12
13#pragma once
14
15#include "behaviortree_cpp/decorator_node.h"
16
17namespace BT
18{
19/**
20 * @brief The EntryUpdatedDecorator checks the Timestamp in an entry
21 * to determine if the value was updated since the last time (true,
22 * the first time).
23 *
24 * If it is, the child will be executed, otherwise [if_not_updated] value is returned.
25 */
27{
28public:
29 EntryUpdatedDecorator(const std::string& name, const NodeConfig& config,
30 NodeStatus if_not_updated);
31
32 ~EntryUpdatedDecorator() override = default;
33
34 EntryUpdatedDecorator(const EntryUpdatedDecorator&) = delete;
35 EntryUpdatedDecorator& operator=(const EntryUpdatedDecorator&) = delete;
36 EntryUpdatedDecorator(EntryUpdatedDecorator&&) = delete;
37 EntryUpdatedDecorator& operator=(EntryUpdatedDecorator&&) = delete;
38
39 static PortsList providedPorts()
40 {
41 return { InputPort<BT::Any>("entry", "Entry to check") };
42 }
43
44private:
45 uint64_t sequence_id_ = 0;
46 std::string entry_key_;
47 bool still_executing_child_ = false;
48 NodeStatus if_not_updated_;
49
50 NodeStatus tick() override;
51
52 void halt() override;
53};
54
55} // namespace BT
Definition: safe_any.hpp:50
The DecoratorNode is the base class for nodes that have exactly one child.
Definition: decorator_node.h:19
The EntryUpdatedDecorator checks the Timestamp in an entry to determine if the value was updated sinc...
Definition: updated_decorator.h:27
Definition: action_node.h:24
NodeStatus
Definition: basic_types.h:34
Definition: tree_node.h:105