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15#include "behaviortree_cpp/control_node.h"
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37 IfThenElseNode(
const std::string& name);
39 ~IfThenElseNode()
override =
default;
46 virtual void halt()
override;
The ControlNode is the base class for nodes that can have multiple children.
Definition: control_node.h:32
IfThenElseNode must have exactly 2 or 3 children. This node is NOT reactive.
Definition: if_then_else_node.h:35
virtual void halt() override
Definition: action_node.h:24
NodeStatus
Definition: basic_types.h:34