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16#include "behaviortree_cpp/control_node.h"
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37 SequenceWithMemory(
const std::string& name);
39 ~SequenceWithMemory()
override =
default;
46 virtual void halt()
override;
49 size_t current_child_idx_;
50 size_t skipped_count_ = 0;
The ControlNode is the base class for nodes that can have multiple children.
Definition: control_node.h:32
The SequenceWithMemory is used to tick children in an ordered sequence. If any child returns RUNNING,...
Definition: sequence_with_memory_node.h:35
virtual void halt() override
Definition: action_node.h:24
NodeStatus
Definition: basic_types.h:34