BehaviorTree
Core Library to create and execute Behavior Trees
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while_do_else_node.h
1/* Copyright (C) 2020-2025 Davide Faconti - All Rights Reserved
2*
3* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
4* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
5* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
6* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
7*
8* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
9* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
10* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
11*/
12
13#pragma once
14
15#include "behaviortree_cpp/control_node.h"
16
17namespace BT
18{
19/**
20 * @brief WhileDoElse must have exactly 2 or 3 children.
21 * It is a REACTIVE node of IfThenElseNode.
22 *
23 * The first child is the "statement" that is executed at each tick
24 *
25 * If result is SUCCESS, the second child is executed.
26 *
27 * If result is FAILURE, the third child is executed.
28 *
29 * If the 2nd or 3d child is RUNNING and the statement changes,
30 * the RUNNING child will be stopped before starting the sibling.
31 *
32 */
33class WhileDoElseNode : public ControlNode
34{
35public:
36 WhileDoElseNode(const std::string& name);
37
38 ~WhileDoElseNode() override = default;
39
40 WhileDoElseNode(const WhileDoElseNode&) = delete;
41 WhileDoElseNode& operator=(const WhileDoElseNode&) = delete;
42 WhileDoElseNode(WhileDoElseNode&&) = delete;
43 WhileDoElseNode& operator=(WhileDoElseNode&&) = delete;
44
45 virtual void halt() override;
46
47private:
48 virtual BT::NodeStatus tick() override;
49};
50
51} // namespace BT
The ControlNode is the base class for nodes that can have multiple children.
Definition: control_node.h:32
WhileDoElse must have exactly 2 or 3 children. It is a REACTIVE node of IfThenElseNode.
Definition: while_do_else_node.h:34
virtual void halt() override
Definition: action_node.h:24
NodeStatus
Definition: basic_types.h:34