BehaviorTree
Core Library to create and execute Behavior Trees
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script_parser.hpp
1/* Copyright (C) 2022-2025 Davide Faconti - All Rights Reserved
2*
3* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
4* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
5* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
6* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
7*
8* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
9* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
10* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
11*/
12
13#pragma once
14
15#include "behaviortree_cpp/blackboard.h"
16
17namespace BT
18{
19
20/// Simple map (string->nt), used to convert enums in the
21/// scripting language
22using EnumsTable = std::unordered_map<std::string, int>;
24
25namespace Ast
26{
27/**
28 * @brief The Environment class is used to encapsulate
29 * the information and states needed by the scripting language
30 */
31struct Environment
32{
33 BT::Blackboard::Ptr vars;
34 EnumsTablePtr enums;
35};
36} // namespace Ast
37
38/**
39 * @brief ValidateScript will check if a certain string is valid.
40 */
42
43using ScriptFunction = std::function<Any(Ast::Environment& env)>;
44
45Expected<ScriptFunction> ParseScript(const std::string& script);
46
47Expected<Any> ParseScriptAndExecute(Ast::Environment& env, const std::string& script);
48
49} // namespace BT
Definition: safe_any.hpp:50
The Blackboard is the mechanism used by BehaviorTrees to exchange typed data.
Definition: blackboard.h:35
Definition: action_node.h:24
Result ValidateScript(const std::string &script)
ValidateScript will check if a certain string is valid.
The Environment class is used to encapsulate the information and states needed by the scripting langu...
Definition: script_parser.hpp:32