BehaviorTree
Core Library to create and execute Behavior Trees
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always_failure_node.h
1/* Copyright (C) 2018-2025 Davide Faconti, Eurecat - All Rights Reserved
2*
3* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
4* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
5* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
6* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
7*
8* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
9* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
10* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
11*/
12
13#pragma once
14
15#include "behaviortree_cpp/action_node.h"
16
17namespace BT
18{
19/**
20 * Simple actions that always returns FAILURE.
21 */
23{
24public:
25 AlwaysFailureNode(const std::string& name) : SyncActionNode(name, {})
26 {
27 setRegistrationID("AlwaysFailure");
28 }
29
30private:
31 virtual BT::NodeStatus tick() override
32 {
33 return NodeStatus::FAILURE;
34 }
35};
36} // namespace BT
Definition: always_failure_node.h:23
The SyncActionNode is an ActionNode that explicitly prevents the status RUNNING and doesn't require a...
Definition: action_node.h:57
Definition: action_node.h:24
NodeStatus
Definition: basic_types.h:34