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16#include "behaviortree_cpp/decorator_node.h"
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33 KeepRunningUntilFailureNode(
const std::string& name) :
DecoratorNode(name, {})
35 setRegistrationID(
"KeepRunningUntilFailure");
The DecoratorNode is the base class for nodes that have exactly one child.
Definition: decorator_node.h:19
The KeepRunningUntilFailureNode keeps ticking the child as long as it returns SUCCESS,...
Definition: keep_running_until_failure_node.h:31
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
void setStatus(NodeStatus new_status)
setStatus changes the status of the node. it will throw if you try to change the status to IDLE,...
Definition: action_node.h:24
NodeStatus
Definition: basic_types.h:34