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16#include "behaviortree_cpp/control_node.h"
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35 FallbackNode(
const std::string& name,
bool make_asynch =
false);
37 ~FallbackNode()
override =
default;
44 virtual void halt()
override;
47 size_t current_child_idx_;
48 size_t skipped_count_ = 0;
The ControlNode is the base class for nodes that can have multiple children.
Definition: control_node.h:32
The FallbackNode is used to try different strategies, until one succeeds. If any child returns RUNNIN...
Definition: fallback_node.h:33
virtual void halt() override
Definition: action_node.h:24
NodeStatus
Definition: basic_types.h:34