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15#include "behaviortree_cpp/control_node.h"
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36 ReactiveFallback(
const std::string& name) :
ControlNode(name, {})
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50 int running_child_ = -1;
51 static bool throw_if_multiple_running;
The ControlNode is the base class for nodes that can have multiple children.
Definition: control_node.h:32
The ReactiveFallback is similar to a ParallelNode. All the children are ticked from first to last:
Definition: reactive_fallback.h:34
static void EnableException(bool enable)
Definition: action_node.h:24
NodeStatus
Definition: basic_types.h:34