BehaviorTree
Core Library to create and execute Behavior Trees
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inverter_node.h
1/* Copyright (C) 2018 Michele Colledanchise - All Rights Reserved
2 * Copyright (C) 2018-2025 Davide Faconti, Eurecat - All Rights Reserved
3*
4* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
5* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
6* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
7* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
8*
9* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
10* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
11* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12*/
13
14#pragma once
15
16#include "behaviortree_cpp/decorator_node.h"
17
18namespace BT
19{
20/**
21 * @brief The InverterNode returns SUCCESS if child fails
22 * of FAILURE is child succeeds.
23 * RUNNING status is propagated
24 */
25class InverterNode : public DecoratorNode
26{
27public:
28 InverterNode(const std::string& name);
29
30 ~InverterNode() override = default;
31
32 InverterNode(const InverterNode&) = delete;
33 InverterNode& operator=(const InverterNode&) = delete;
34 InverterNode(InverterNode&&) = delete;
35 InverterNode& operator=(InverterNode&&) = delete;
36
37private:
38 virtual BT::NodeStatus tick() override;
39};
40} // namespace BT
The DecoratorNode is the base class for nodes that have exactly one child.
Definition: decorator_node.h:19
The InverterNode returns SUCCESS if child fails of FAILURE is child succeeds. RUNNING status is propa...
Definition: inverter_node.h:26
Definition: action_node.h:24
NodeStatus
Definition: basic_types.h:34